0xGames is a decentralized gaming distribution platform where publishing companies sell their games, and gamers or users of the platform buy and/or trade these games.
Game publishing companies go through complex traditional distribution channels when they intend to sell their games. Usually, using these channels involves high fees and limited reach to potential customers. However, innovative blockchain solutions like 0xGames empower these game publishers to achieve what they can’t using traditional channels. 0xGames helps these gaming publishing companies to sell and distribute their games quickly and efficiently.
There are different challenges game publishing companies face using traditional distribution channels. Such as:
- Limited Revenue Opportunities: Game publishing companies have fewer revenue opportunities in traditional channels. They get this done through sales and, in some cases, some in-game transactions. So, there are no opportunities for these publishers to benefit from royalties and resales.
- High Distribution Costs: There are high costs associated with traditional distribution channels. This is because of the overhead costs involved in physical production, shipping, and retail distribution mechanisms. However, the case is different using Skynet.
- Limited Ownership Rights: Gamers who buy games through traditional means don’t have full ownership over the games they get. Mostly, they are limited within the confines of the licensing agreement and terms of service of the platform they play the game on.
- Lack of Interoperability: When games are published, they are done within the confines of one platform. Players' game assets can’t be used on any platform other than where the game gets played.
Skynet offers a decentralized physical infrastructure network (DePIN) and a protocol layer that 0xGames leverages blockchain technology to provide game publishing companies with a more efficient and transparent alternative to centralized computing and traditional distribution channels. Game developers can bypass intermediaries and directly connect to their target audience.
On 0xGames, developers can use xNFTs to bring their games to life, either as an enterprise or as individual developers. Also, given Skynet’s decentralized design, there’s greater security and privacy for developers on 0xGames, which helps mitigate the risk of piracy. Here are some benefits 0xGames enjoys building on Skynet:
- Scalability: Skynet allows 0xGames to scale its computing resources flexibly according to increasing demand. It ensures game publishers can take care of fluctuations in-game player traffic and game updates without downtime.
- Reduced Cost: Unlike centralized GPU computing providers, publishers only have to pay for computing they use on a pay-as-you-go basis, which helps reduce costs as they don’t have to pay for computing that isn’t used.
- Diversified Revenue Streams: Through the xNFT marketplace, game developers can earn revenue directly from royalties on the marketplace and should they choose to, earn from resale of their games
- Better Security: Unlike centralized providers where game data can be attacked or hacked because of a single point of failure, on Skynet, this isn’t the case, considering the design is fault tolerance; an attack won’t compromise the 0xGames platform in any scenario. And considering it is a decentralized network, an attack on a cluster won’t compromise the entire network.
- Unique Ownership of Games: Unlike traditional channels, players who buy games don’t have full ownership but play the games within the confines of the license agreement. Here, players own the games they purchase, meaning they can resell the games on marketplaces if the publisher has allowed for this in the xNFT metadata
Game publishers get to enjoy computing resources and overcome traditional distribution bottlenecks using Skynet. Game publishers can get better benefits using 0xGames because it addresses and provides a solution to problems that are integral to the way things are done by traditional channels for distribution.